

For example, a level three friend cannot be played unless you control a friend of at least level two. You cannot play a friend card whose level is more than one above the highest level of any friend or magic/friend on your side of the field. The level of a friend card determines whether or not it can be played. Friends can only be played during the action phase. Friends stay on the field until they are used in battle against dark cards or after participating in a challenge. There is no maximum number of Heart Points a player can have, as the printed number of Heart Points is merely the starting value.įriend: Friend cards have a level, support value and a magic value. At the beginning of the game the player with the lowest-level player card goes first. Each player card has a level, starting Heart Points, an attack value and a magic value. Player: This card stays in play for the duration of the game. Magic/Friends are also discarded at this time. The loser of the challenge loses HP depending on which cards were played during the challenge.ĭiscard Phase: During this phase, a player may discard any unwanted cards from his or her hand and must discard any cards from the field that participated in a Battle or Challenge that turn.

With the latest rule-set provided by Fantasy Flight Games, a player may now also initiate a Form Change in their Action phase.Ĭhallenge Phase: During this optional phase, a player may challenge his/her opponent. The player can also choose to battle any Dark cards on his/her World card. If the player's deck has no cards, the discard pile is then shuffled and becomes the player's deck.Īction Phase: During this phase, a player can play a World card, Friend cards, Magic cards, Magic/Friend cards and/or Dark cards. Each player's turn has four phases.ĭraw Phase: During the draw phase, a player draws cards from his/her own deck until they have six cards in their hand. To win the game you need to bring your opponent's Heart Points (HP) to 0 or attain a combined world level of 13 or higher. The game is a two player game (according to rules, more might be optional) and each player has a deck consisting of between forty-one and sixty cards, with one card from their respective decks as a Player card. Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. The Player/XIII cards also have access to Equipment cards which give them devastating effects such as the ability to Challenge their opponent twice in one turn. Player/XIII: These cards function exactly as Dark/Player cards, but play Nobody cards as Friends instead of Dark/Heartless. These decks have a much more limited amount of cards available to them, but have the advantage of having a much wider range of Dark/Heartless cards than Friend cards to play since Dark/Heartless ignore the "Unique Card" rule. Player/Dark: These cards may not play Friend, Magic/Friend or Attack cards and instead play Dark/Heartless cards in place of Friend cards. Player/Light: These cards have the most cards available to them and are easiest to build decks for. The Player card chosen can change the deck type drastically, and there are three different types of Players to choose from: Promotional Cards were also released in the Japanese sets.Ī deck consists of a minimum of forty-one cards, including the Player card and has a maximum limit of sixty cards including the Player card.These cards were later translated to English and released as part of the Light & Darkness set.
#CUSTOM KINGDOM HEARTS CARDS SERIES#
Glico Wafers - A series of cards released exclusively in Japan completely consisting of characters and heartless cards.Eternal Darkness - A series of cards released exclusively in Japan primarily consisting of cards related to Beast's Castle, 100 Acre Wood, Halloween Town, and Port Royal.Rejoin - A series of cards released exclusively in Japan primarily consisting of cards related to Hollow Bastion, The Land of Dragons, and Timeless River.Piece of Memory - A series of cards released exclusively in Japan.Promotional Cards were also released in the North American sets.

Break of Dawn - The fourth set released by Fantasy Flight Games, consisting of reprints from earlier sets to fit in with the new layout for the cards as well as cards from the currently unreleased Japanese sets.Light & Darkness - A combination of the fourth Japanese set and promotional cards released by Tomy in packs of pocky.A Darkness Awakened - The second and third sets from the Japanese counterpart.Base Set - The first set of cards in the Japanese counterpart.
